6
Oct 2023
Gnomad: Room Loading
The goal for me this week was to begin implementation of the dynamic room loading system. Given the large scale of the world of Gnomad, we will certainly run into performance issues if we tried to loa...
Read more29
Sep 2023
Gnomad: Starting the Inventory System
The goal this week was to begin work on the player inventory. Our inventory is going to be a tetris-style spatial inventory where the player must fit each item they want to equip into the grid space ...
Read more22
Sep 2023
Gnomad: Framerate Independent Interpolation
The goal this week was to continue implementing new movement mechanics and fixing several bugs thereof. After the implementation of the HSM, it was much easier to implement the ground pound, slide, wa...
Read more15
Sep 2023
Gnomad: Player Hierarchical State Machine
The goal for this week was to quickly prototype the player movement. This was important so information could be quickly gathered on what worked and what doesn't for making the movement feel quick and ...
Read more